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There’s still quite a bit of cheek on display, but this time around the camera just knows when to use it more appropriately: it’s one thing to linger on some nigh-impossible curves when we’re in a flirtatious scene with one of Mass Effect 3’s multiple romance options, but quite another when we’re supposed to be taking someone seriously as they discuss the dire state of the galaxy. The only other notable change to the Legendary Edition (among a handful of minor tweaks) is that BioWare has toned down the cutscene camera’s gratuitous focus on womens’ butts a bit.
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However, it does seem to go against the spirit of the “Legendary Edition” to leave out such a significant chunk of what Mass Effect 3 originally was.
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Granted, I never did like how I felt obligated to grind out points in multiplayer to make sure I wasn’t missing out on anything in my single-player campaign – that felt like a coercive means of making people participate in a mode they might not be interested in – and the multiplayer was always a sideshow to the huge RPG. You’ll still get to run through a few of its missions with your AI squadmates at least once as side missions, but otherwise it’s entirely gone. Even the act of surviving for 90 seconds is a surprising struggle, and earning the coveted Omega rank will require some deft fingers.Also, the Legendary Edition is strictly single-player the entire co-op multiplayer horde mode has been removed. You only have a small number of lives and little to no invincibility frames, so when death comes, it tends to come quick and fast. However, they don't have much in the way of defenses, and it's very easy to get nicked by one of the massive swarms of bullets, enemies, and other on-screen danger. Your playable characters are absurdly strong, so they spew lasers is every direction, cut through bullets with ease, and can kill an entire swarm of enemies faster than a Dynasty Warriors character. This might sound easy, and it is to some degree. You can further customize characters with perks that range from extra lives to starting with better weapons. One character can swap the direction of their gunfire, one character has a constantly attacking yellow tentacle, one character has a gun and melee weapon no matter what, and so on. One character can easily swap between the two, while others are locked to their chosen weapon. Others have long-distance ranged weapons. Some are armed with melee weapons that allow them to slash through enemies and bullets alike. Otherwise, kill until you can't kill anymore.Įach character has a gimmick, but some are similar. Some weapons can be found on the field, but the field is so hectic and crowded that you might miss it.
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From there, your goal is to survive 90 seconds while killing as many enemies as you can and trying to get the highest score. Some characters have little quirks, but it shouldn't take long to puzzle out who does what. You hop in, aim with the right thumbstick, and press the attack button. As for the actual gameplay, Ubermosh:Omega is a twin-stick shooter at heart.
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